This example uses an Unreal Engine scene ( RRHighway) that was exported from the RoadRunner scene ( RRHighway.rrscene). ![]() After you open a scene in the Unreal Engine editor, you might want to adjust other scene aspects such as lighting. The workflow includes exporting Filmbox (.fbx) and XML files, which can be imported into the Unreal Editor. To learn more about this workflow, see Export to Unreal Using Filmbox (.fbx) File (RoadRunner). RoadRunner enables exporting to Unreal Engine scene. This simulation environment requires a Windows® 64-bit platform.Įxport Unreal Engine scene from RoadRunner.Įxport Unreal Engine Scene from RoadRunner In this example, you enable system-level simulation through integration with the Unreal Engine from Epic Games®. You can use the modeling patterns and techniques used in this example to import your own scenes and test your algorithms. Apply these techniques to your own design. Then, you add additional target vehicles to the scenario and simulate the system in a scenario that transitions from no shadows to shadows.Įxplore additional scenarios: Simulate additional scenarios for lane marking and road type variations. Integrate scene into lane following application: Using the techniques described in the previous sections, you integrate the RoadRunner scene into a scenario for highway lane following. Add sensors to the vehicle and the simulate the scenario. The imported driving scenario specifies vehicle poses. Integrate scene into Unreal Engine scenario: Export the RoadRunner scene to an Unreal Engine® game and connect a Simulink® model to this scene. Then, add a vehicle to the scenario and simulate the scenario. Integrate scene into driving scenario: Export the road network from the RoadRunner scene to an OpenDRIVE® file, and then import this file into a driving scenario. Review scene: Explore the scene and road segments that were created in RoadRunner. The scene contains variations in shadows, lane marking types, and road materials designed to test the impact of the vision processing on system functionality. This example demonstrates how to simulate scenarios with a scene created in RoadRunner. The Highway Lane Following example that this example is based on shows how to simulate scenarios for curved and straight road scenes. You can use RoadRunner to create roads, lane markings, road signs, vegetation, and scenes with varied complexities in a 3D environment. RoadRunner is an interactive editor that enables you to design 3D scenes for simulating and testing automated driving systems. For example, testing on a scene that has varying shadows, lane marking types, and road materials can make it easier to identify edge cases. To ensure functional safety and interoperability, this system requires testing on a variety of road conditions. The system typically includes vision processing, sensor fusion, decision logic, and controls components. ![]() It also maintains a set velocity or safe distance to a preceding vehicle in the same lane. A highway lane following system steers a vehicle to travel within a marked lane.
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